This patch makes the game's dice less of an eyesore; opposite sides of a die can now always add up
to seven. It also takes care of a couple of other dice-related gaffes, and more.
This patch gives the White Cape a flashy new blocking animation, making the Zephyr Cape obsolete
once and for all. I'm also throwing in some screenshots for those who can't be bothered to
download and install the patch.
This is an event fix for the scene where Edgar rejoins the party in the World of Ruin. The game
can't decide whether he should look like Edgar or Gerad. This baby sorts that out with theatrical flair.
This one makes the auction house sell you the Espers right away. No fuss, no muss.
I am also pleased to offer this in Game Genie code format:
B50C-8F1E
9F0C-8FCE
B59F-E43A
9F9F-E74A
This 2-for-1 patch fixes some inconsistencies seen when that lady buys Zoneseek at the Auction
House, and it liberates 210. bytes of free space which can be used for future event hacks. What a value!
This is an event bugfix for the scene where Celes blushes on the airship after the Opera House. She
shares a palette with Edgar, so if he is there, he will blush too. However, if Sabin, who also shares
the palette, is present, the blush commands are skipped and nobody blushes.
With the patch applied, Celes always blushes and no one else ever does.
The name speaks for itself. Jumping to the right never looked so smooth. Sorry, no documentation.
Fixes the bug known as "Duncan Leaps into the Unknown". Now he just jumps back and forth,
like a well-trained circus flea.
Fixes the bug seen when you find Shadow in the Cave on the Veldt. Now it displays the message
"We can't do anything for him here..."
Wrexsoul doesn't get his palette assigned until the event that starts the battle. If you sneak up on
him you can see him looking all gold-colored like the background. This patch fixes that bug.
When you talk to Gestahl right before the banquet, there are two guards who push you
out of the way to prevent you from busting into the banquet room before the banquet has started.
But if they do that, the subsequent event will have NPCs walking through each other!
Well, this isn't a patch. It's a collection of cool screenshots I whipped up.